Instead of wondering what the future will be, Marco Mendeni asks what the future is for, and who needs it. Algorithms and cybernetics, machines and apparatuses, video games and simulations are the raw material that he translates into new codes. The outcome is a uniquely computational way of seeing the world. And yet, in his wildly eclectic body of work, one can glimpse a peculiar nostalgia (disenchantment?) for the future, a sense of longing for a utopia that never materialized. In an age of widespread skepticism for Silicon Valley’s betrayed promises of emancipation and empowerment, Mendeni invites us to reflect on the overt and implicit effects of technology.
SimCity raster, digital processing on concrete, 30x30cm, 2015
DayZ, digital processing on concrete, 125x120x5cm. 2015
Dream, digital processing on concrete, 125x120x5cm. 2017
graffiti, digital processing on concrete, 125x120x5cm. 2013
DayZ, installation for the museum Monfalcone, “0M / no place to hide”, Monfalcone, Italy
DayZ, digital processing on concrete/wood/plaster, 2015
SimCity, digital processing on concrete, 280x210x5cm, 2010