I’m not playing
for hacked videogame and real-time sampler
I’m not playing is an audiovisual performance that talks about the relationship between the videogame medium and the culture of simulation in the digital era.
Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this through a war videogame played every day by millions of people: COD4.
During the performance, COD4 is played in real time, but the visual and sound landscapes of the game are transformed. Thanks to a hack of the graphic engine, the game shows us real and virtual battlefields at the same time, fragmented among islands of disturbing hypnotism. The audio track is also de-structured in real time, through a script that assigns new sounds to the original sound effects, which is controlled live during the performance.
The stage is dominated by the videoprojection of the gameplay. The two performers/players operate in the middle of the audience, looking at the screen. But on the stage, under the screen, there are two more laptops, apparently ready to use, but left untouched: their screen will show the hands of the two performers/players, as they manoeuvre their consoles.